Game Fun

 this week i got to learn about gamification and how fun relates to it. Fun is a byproduct of a good design but it is not always included in game design. There is also different types of fun. Fun in video games can be defined as 'pleasurable engagement'. There's 8 types of fun: 

1. Sensation - game as sense-pleasure 

2.Fantasy - make-believe

3.Narritive - drama

4.Challenge - obstacle course

5. Fellowship - social framework

6.Discovery - uncharted territory

7.Expression - self-discovery

8.Submission - pastime

This also relates to a previous topic of MDA (Mechanics, dynamics & aesthetics) and their counterparts: Rules, System & Fun.

There are 4 keys to fun according to Nicole Lazzaro: 

1. Easy Fun - curiosity from exploration, role play and creativity ie dragon age origins

2.Hard Fun - Epic win, Achievement from a difficult goal ie DMC5

3. People Fun - Amusement from competition and cooperation ie call of duty and its many many games

4. Serious Fun - Excitement from changing the character and their world ie dragon age inquisition

All these reasons create more emotions for the players and creates a different experience for each individual. But that isn't the only structure out there for a good design to be fun. There are 5 groups of fun according to Marczewski: (a screenshot)








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