Game Decisions
the first reading talks about the generic game of "Rescuing a princess", more specifically in apps. it talked about the basic skills and tools in the game that you learn as you play along with the main example being super mario bros and we all have played one mario game at least once in our life so we know what it is on about. The objective is to have 'Fun' and they do this by having what is called "exploratory learning". It means exactly as it sounds - you learn by exploring the world around, like real life. it consists of having a goal but not told how to reach it, having the ability to fail until you learn (or give up for a couple years and then realize you were in fact just dumb - speaking from painful personal experience), and once you reach the goal, you are delighted. you can make the game as simple or complex in detail and tools as you like by having an inventory, a health bar and levels.
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